Building a Trackmania Community Dataset for Level Generation & More
Wrapping two decades of Trackmania community maps and replays into an ML-friendly dataset of 850k+ maps, then using it to experiment with level generation from...
Read more βA Senior Data Scientist and Machine Learning Engineer at Ubisoft, passionate about deploying ML systems in production and building personalization and discoverability systems. I share my learnings, experiments, and insights about data science, MLOps, and the intersection of gaming and AI.
Wrapping two decades of Trackmania community maps and replays into an ML-friendly dataset of 850k+ maps, then using it to experiment with level generation from...
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A recap of the Databricks Data+AI Summit 2026 in San Francisco, covering the keynote announcements from Genie ONE and the AI Gateway to Reyden and...
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A practical walkthrough of Python packaging: project layout, pyproject.toml, publishing to PyPI, testing with pytest, documentation with Sphinx, and CI/CD with GitHub Actions illustrated through...
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A practical walkthrough of text embeddings from fundamentals to production β covering model selection, vector storage, similarity metrics, and validation through a real cold-start content...
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I spent a weekend rebuilding my Jekyll blog using Claude Code and vibe coding. The result? A functional website in days instead of months. But...
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Debunking the AI failure myth by analyzing the MIT report, discussing ROI measurement, integration challenges, and what really makes data systems succeed.
Read more βRecommendation algorithms, evaluation metrics, and personalization techniques
11 postsMachine learning, AI systems, MLOps, model deployment, and AI best practices
24 postsETL pipelines, data processing, infrastructure, analytics, visualization, and insights discovery
15 postsProfessional development, industry insights, and career guidance
9 posts